This Vulkan Sample Code uses Vulkan to draw a scene using multiple CPU threads.
Spreading the rendering workload across multiple CPU threads can have huge benefits for complex applications. In this sample, Rotating Texture is expanded by rendering several textured quads, split over multiple threads and many draw calls.
The source for this sample can be found in samples/multithreading in the Mali Vulkan SDK.
Vulkan Sample Code: Multithreading
Image may be NSFW.
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