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Displacement mapping with tessellation

Contents Introduction Optimizations Final remarks References This sample uses OpenGL ES 3.1 and the Android extension pack to perform displacement mapping with tessellation. The sample investigates...

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Procedural modelling with geometry shaders

Contents Introduction Isosurfaces Visulizing isosurfaces Texturing and shading Further reading References This sample uses OpenGL ES 3.1 and the Android extension pack to procedurally generate complex...

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ARM Mali GPU Vulkan Drivers

ARM® Mali™  GPU Vulkan™ Drivers These packages contain Vulkan Drivers to use on development platforms featuring the ARM Mali GPU family. ARM Mali Vulkan Driver Releases: Mali GPUPlatform(s)CPUOSHWREV...

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Mali Vulkan SDK

Software Development Kit for ARM Mali Vulkan applications on Android The Mali Vulkan Software Development Kit is a collection of resources to help you build Vulkan applications for a platform with a...

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Open Source Mali Bifrost GPU Kernel Drivers

The Android and Linux version of the Mali GPUs Device Driver provide low-level access to the Mali-G71 GPU. Some of these components are being made available under the GPLv2 licence. This page provides...

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Open Source Mali GPUs Android Gralloc Module

Android Gralloc Module Source Code For Mali-200/300/400/450, Mali-T6xx/T7xx/T860/T880 and Mali- G71 GPUs. Linux/Android Gralloc Module Under Apache License. This is an Android Gralloc module which...

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Vulkan Sample Code: Spinning Cube

This Vulkan Sample Code introduces depth testing and push constants. By building on the Rotating Texture sample, the sample illustrates the use of push constants and how to setup various Vulkan...

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Vulkan Sample Code: Multisampling

This Vulkan Sample Code introduces efficient Multisampling. A look at how to implement multisampled anti-aliasing (MSAA) on Mali GPUs in the most efficient way. There are two main approaches to choose...

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Vulkan Sample Code: Compute Shaders

This Vulkan Sample Code gives an introduction to Compute Shaders. In Vulkan, Compute Shaders have first class support and give applications the ability to perform non-graphics related tasks on the...

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Vulkan Sample Code: Multithreading

This Vulkan Sample Code uses Vulkan to draw a scene using multiple CPU threads. Spreading the rendering workload across multiple CPU threads can have huge benefits for complex applications. In this...

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Vulkan Sample Code: Rotating Texture

This Vulkan Sample Code introduces texturing and uniform buffers to build on the Hello Triangle sample. It also adds texturing, as well as rotating the quad using a uniform buffer. The source for this...

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Vulkan Sample Code: Hello Triangle

This Vulkan Sample Code introduces ‘Hello Triangle’, a basic Vulkan application that draws a simple triangle to the screen. There are a lot of concepts to internalize. The source for this sample can...

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Vulkan Tools

As high performance and high efficiency are increasingly demanded on mobile devices, developers are looking to the Vulkan API for the future of mobile graphics and compute. ARM’s Vulkan conformant Mali...

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Virtual Reality (VR) Tools

Developing a Mobile Virtual Reality application requires a different approach to ‘traditional’ app development. Users are immersed while using a VR application and expect objects and the world around...

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Computer vision and deep learning software library – Binary version for...

The downloadable package include documentation and binary builds of the library for multiple platforms: Linux 32-bit (ARMv7a) Android 32-bit (ARMv7a) Android 64-bit (ARMv8a) For any questions email:...

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Unreal Engine 4 Tools

Support for texture parameters, texture layers and sampler parameters. Redesigned Assets View: show only the data you need. Understand which vertex and fragment shaders are the most expensive. An...

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Mali Android GPU Profiling & Debugging Tools – How to Debug your Applications

Introduction   If you are developing an android application or game sometimes you can run into issues. When this happens they usually fall into one of two categories: The graphics in my application...

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VR Devices

Developers are finding new ways of creating immersive experiences with mobile VR devices, and Mali GPUs are at the forefront of mobile VR development. Mali T7xx and T8xx GPUs power many mobile VR...

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PerfDoc Tool – End User License Agreement (EULA)

END USER LICENCE AGREEMENT FOR THE Deliverables. THIS END USER LICENCE AGREEMENT (“LICENCE”) IS A LEGAL AGREEMENT BETWEEN YOU (EITHER A SINGLE INDIVIDUAL, OR SINGLE LEGAL ENTITY) AND ARM LIMITED...

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