This Vulkan Sample Code introduces efficient Multisampling.
A look at how to implement multisampled anti-aliasing (MSAA) on Mali GPUs in the most efficient way. There are two main approaches to choose from, where one alternative is dramatically better than the other.
The sample is based on the Rotating Texture sample to focus on the differences from rendering without MSAA to rendering with MSAA.
The source for this sample can be found in samples/multisampling in the Mali Vulkan SDK.
Vulkan Sample Code: Multisampling
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